Usually, when using True Faith, you must use a holy symbol from your own religious tradition. You must have an Appearance rating of 4 or higher to take this Merit. (DSBH), Blunt Teeth Your teeth are huge and square, not shark like those of most other vampires. Maybe you're a tough bastard. v20 Classical Age - Secrets of Unlife: the Revised Merits and Flaws (GFA), Anachronism (Mortal)This Flaw reads exactly the same as the Mortal Society flaw for Vampires, however, its point value is diminished because it has limited effect. You no longer play their silly games. If they haven't already, certain elders can be expected to use their information to force you to back their causes. What happens is that if a roll is made that would kill the character, the roll is made a second time. V20. You can heal aggravated wounds only at a rate of one Health Level per five days, as opposed to one Health Level per day. Cleansing yourself of your crime is an arduous uphill battle; until you are redeemed by a kris, you are unable to travel in the company of your people for anything longer than a few nights before they drive you away. Even those who cannot see auras are immediately drawn to your presence. The Storyteller is encouraged to enforce the effects of your Frailty, and some Frailties may cause serious problems for kinain in mortal society. Unfortunately, vampires find your blood particularly strong and tasty - twice as potent as that of other mortals, in fact. During periods of the full moon, your Strength, Dexterity, and Stamina are increased by half again. If you do something wrong and the act is not easily attributed to you, it will most likely be blamed on someone else. However, he may also call upon you for aid some day. The culture shock is very jarring; and you still find it difficult to make your way in this strange new environment. Sanctity This Merit is sometimes called the halo effect; everyone considers the player pure and innocent, though not necessarily nave. He should be very careful, lest the wrong mortals see them. (ELY), Scales (1 - 3 Flaw) During your Embrace, a portion of your skin became scales. If brought as a Flaw, then your extended family believes you may compromise their security. One-click unsubscribe later if you don't enjoy the newsletter. (CB:G1), Vulnerability to Silver (Vampire) You suffer aggravated wounds from silver, just like a werewolf. It might also provide him with ties to similar groups. This is a clear sign to anyone who knows something of changelings that you are kinain or a changeling in a mortal seeming. Precognition You have the ability to perceive events before they happen. (INQ) Recommended: Ghouls, Disease Carrier Your blood contains a disease that affects the mortals upon whom you feed. (CB:Tor1), Ruse of the Wolf's Clothing In animal form only, the vampire still smells alive, even to the super-sensitive nostrils of the Lupines. Your work is never good enough to suit you. Ventrue-Specific Merits and Flaws | New Eden | Obsidian Portal Acute Sense (1pt) (VtM 3rd) One of your senses in exceptionally sharp. ), Paranoia, Limited You know that there are many vampires, hunters, Garou, and the like who would love to destroy you. Demesure Dmesur refers to sinful pride that results in extraordinary (and sometimes horrendous) costs to the possessor and those around him. Finally, all Expression difficulties involving color are reduced by one. Upholding the Masquerade becomes difficult for you. You are crude, rude, and socially unacceptable, forever a Philistine. Inquisitors with this Flaw cannot use Theurgy (or Thaumaturgy), since their will is too weak for it. Only the general flow of Kindred politics and society remains reasonably familiar; the rest of the world is gibberish. (PGS). As a result, you constantly rot, though a day's rest checks and to some degree heals the effects. In your characters legendary Attribute, your character has the potential for a rating of six dots. Samadji may be activated in any of a number of ways. Depending upon your reputation, you might simply be scorned (and don't expect anyone to help you), or you may be hated outright, even as much as the supernaturals. Having this Childe Blood Bound to you costs an extra two points. Independents may not take this Flaw unless the Storyteller approves a common sort of vampire whom the ghoul idolizes, and with whom the ghoul puts herself at a disadvantage in dealings, due to her romanticized ideas. In addition, Phralmulo characters need not pick a specific crime as their weakness; the phralmulo show a general (but compulsive) contempt and disregard for all the laws of the gaje. You might have had a distant ancestor who was burned at the stake for practicing witchcraft, or another relative is believed to have become one of the children of Caine, or lycanthropy is said to run in your blood. The premonitions come to you when you least expect them. Merits/Flaws (oWoD) Edit Contents 1 Psychological 1.1 Merits 1.2 Flaws 2 Mental 2.1 Merits 2.2 Flaws 3 Perception 3.1 Merits 3.2 Flaws 4 Aptitudes 4.1 Merits 4.2 Flaws 5 Supernatural 5.1 Merits 5.2 Flaws 6 Mortal Society 6.1 Merits 6.2 Flaws 7 Physical 7.1 Merits 7.2 Flaws 8 Specific, or Restricted Merits & Flaws 8.1 Vampire: The Masquerade This individual would like to see you out of the pack and possibly destroyed; perhaps just because he doesn't like you or perhaps for a good reason. All difficulty numbers involving social interactions with the family in question are reduced by two. Inbred (1 - 5 Flaw) A common occurrence among the incestuous Giovanni clan, inbreeding can take many forms, and this Flaw is best discussed with the Storyteller before a player takes it for her character. Samadji may be activated in any of a number of ways. Unfortunately, you have only limited understanding of the world outside the Inquisition. If you are Wounded, you will heal in one week. Either you never bothered to save anything over the years, or you throw away any accumulated wealth for your own, obscure reasons. Characters concepts with merits and flaws in V20 Healing Touch (Caress) Normally vampires can only seal the wounds they inflict by licking them. (GFA). Example: the character may make a significant variation in one of the Protean shapes, (as long as it is still a shape traditionally associated with Vampires), such as becoming a black cat instead of a wolf. You are more likely to frenzy if you do not get your fix for the night; the difficulty of all frenzy rolls increases by two. . The least successful of the two rolls is the actual result of your action. (CB:L1), Family Member A member of your mortal family is also a vampire. (CB:G1), Haven Affinity Your territoriality rivals that of a Lupine. She is its recognized protector and in many ways it is considered her domain but it does not belong to the character and other Kindred can enjoy it freely. Yet, for reasons unknown, a simple touch from you is enough to illict the same effect. Your relatives may or may not approve, depending on the whys and wherefores of your ghouling. The cost of this Flaw depends on the relative power and position of your ex-paramour in Kindred society (1 for an ancilla, 2 for another elder, 3 for a more powerful elder). The difficulty to use any level of this Discipline is reduced by 1, although this Merit can never reduce the difficulty of any roll below 4. Your vampire has the following flaw (s): Impatient. You are slow to heal normal wounds as well, requiring two Blood Points per Health Level recovered. (This was labeled as a Tzimisce merit but is suitable for any character. In the case of sidhe kinain, this Flaw is the same as the Sidhe's Curse from the Player's Guide. (CB:Tor1), Blood Flaw Immunity (Ghoul) For some reason, you are resistant to the bloodline flaws of any vampire form whom you drink. Likewise, a group of individuals from different religious traditions, all with this Merit, may "pool" their Faith for greater effect. V20 Dark Ages: Clever Phrase Using the Word, "Merit" Unless otherwise stated, those without a dot rating usually vary between 1-5 dots. (TE), Prestation Debt (1 - 5 Flaw) You currently owe a boon to one or more other Kindred. Merits and Flaws are divided into four categories: physical, mental, social and supernatural. This Merit obviously has the potential for abuse, and its not appropriate for all chronicles or characters. However, the anarchs will not accept you due to some past transgressions you have committed against them. Should the wind blow while you are moving, there is no way to hear you. You may take this Flaw once per decade above 40 years of age. magic) is in use or has been used recently within a 10' radius of yourself. However, at least once per story, an uncomfortable truth regarding any current situation will appear in your head and come out your lips. "Fangless" and "Clan Weakness" are in Onyx Path's Lore of the Clans. While your packmates may still be groggy, you tend to be awake and aware. Surreal Beauty You are blessed with unspeakable beauty that supersedes most peoples notions of loveliness and a sense of grace and dignity that makes you undeniable. Of course, not all your associates and so-called friends are actually your enemies (at least they probably all aren't). All that is required is flesh-to-flesh contact firm enough to be registered as a touch. The family aids you in your exploits whenever possible, providing shelter from enemies or acting as a method of transportation to or from a city. People are bound to talk about such a distinctive individual, and such talk may not always be in a characters best interests. (DSBH), Isolated Upbringing (Inquisition)You were born to an Inquisitor, or you were adopted by the Society at an early age. Your fangs are enormous, snaggly things resembling cobra fangs or possibly even tusks. They gain two blood points for every one drunk. In addition, you are often invited to Toreador socials reserved for those of higher Toreador prestige (or Camarilla status) than yourself. You may have gifted them with favors or material items sometime in the distant past, or just last week, but they now owe you a debt. The student is most likely a neonate or an Ancillae. However, Inquisitors and other hunters with this Merit are free from this restriction; they may use their Faith unfettered by any such psychological or religious crutch. If it is lost, the anxiety this causes you interferes with your nightly existence. (CB:R1), Childe, Loyal Your childe's loyalty goes beyond any Blood Bond, being born of true affection and admiration. You are always competing with this individual, either for fun or out of spite. They are also known for their animal natures and prowess at Protean. In besting this individual, yougo to the extremes, and he behaves similarly towards you. You may ignore rules regarding how Humanity/Path restricts the number of dice available during the day. You will likely find yourself given additional responsibilities, which may present opportunities for you to further ingratiate yourself with the master. (GFA), Charmed Samadji (Ravnos; 1 - 4 Merit) Your family or sire has gifted you with an item of power. (CB:Tor1), Unconquered Enemy (Banu Haqim before the Schism) You have an enemy among the Unconquered who will try to thwart your plans and may even try to destroy you if this can be done without being found out. Normally, vampires can only seal the wounds they inflict when feeding by licking them closed. (PGS), Gift of Proteus This merit allows the vampire to "fine-tune" the shapes achieved by the Protean Discipline. With this Merit, you see the divine spark at the core of religions beyond your own, and you are able to make use of their religious icons and holy ground when confronting the supernatural. It is also conceivable that your debt could be called in; and that you could be asked to perform some service or favor for any such vampire to whom you are indebted. This vampire is loyal, capable, and powerful enough to stand against anyone in her way. Guardian Angel Someone or something watches over you and protects you from harm. If others studied your behavior closely, they might be able to take advantage of it to do you harm. While not everyone will simply surrender authority to you, they will usually consent to "follow your lead." (GFA), Vampire Spouse You hold regnant over another Kindred, though she holds regnant over you as wel. Those with some training in astrology and this Merit can foretell astrological conjunctions without access to charts. Someone wants to harm you. Combined with Heightened Senses, this Merit can provide superhuman visual acuity. (ELY), Powerful Childe (1 - 5 Merit) You have a childe in a position of power within vampiric society. You are not allowed to speak to Kindred outside the sect, you are not allowed to go anywhere outside pack territory without a fellow pack member, and you are required to prove your loyalty time and time again. v20 Classical Age - Secrets of Unlife: the Revised Merits and Flaws Compendium. Slimy Your skin secretes slime like that of a worm or mollusk. This can obviously lead to some unplanned and quite twisted codependent relationships. If this information becomes known among other elder vampires you will be shunned, or perhaps even put to the sun. You may find yourself flirting with more than one person at the same time, a situation that could turn awkward in a heartbeat. Iron's Curse [Kinain] You are sensitive to cold iron as a true changeling. You carry the blood of the Garou in your veins, nd your own children may be Garou. These are the Merits and Flaws available in Vampire: The Masquerade 5th edition. In addition, you present a tempting target for just about any bully - other Caitiff may not have much to kick around, but a "Nosferatu reject" certainly offers possibilities for abuse. Vindictive Your personal honor is your life, and you will go to the ends of the earth to settle a score or avenge a slight. (PGS), Patience You have learned the wisdom of patience in all things. It is imperative you keep this information hidden. (GFA), Blase You are not easily impressed by others. Hunted You are pursued by a fanatical witch-hunter who believes (perhaps correctly) that you are a danger to humanity. (ELY), Powerful Ghoul You have a very powerful ghoul Blood Bound to you. (ELY), Paranoia, Extreme You are certain that the world is full of creatures and people who wish to see you destroyed. If it is possessed by some other Cainite, (perhaps a Setite elder, or your sire) you must obey their every command. The more often he use your ties, the weaker they grow. V20 Character Optimization - giantitp.com She can be of any Tradition, Craft, or Convention but most likely is a member of the Euthanatos or Verbena. (DSBH). The Guide contains completely revised rules for each Merit and Flaw and new Characteristic effects created for your Vampire games (any V20 scenario). However, the ghoul might also get jealous of any relationship you have with others. This childe is loyal, and often serves as both an information font and protection. Elysium Domain The character controls some part of the city's Elysium. (GFA), Matricide / Patricide You have committed diablerie upon your own sire. A haven is the residence and intimate domain of a vampire, where they slumber during the day and may labor during the waking night. Your Willpower is considered to be two points lower when the object of your romanticism attempts to use Dominate or Presence on you. You have a scaled, lipless face. Characters in the New World cannot have this Merit unless they can justify it - "An insane relative had the castle moved from Scotland, stone by stone." You gain one extra die to Dice Pools involving digital coordination or grappling. Unrepentant Beast The Beast leaves its mark on you long after it has run its course and had its way with you. The character can Blood Bond someone with but two drinks of his blood. This may not be taken with the flaw Infamous Sire. 3-pt is more severe: a congenital health condition (for mortals), or a crippling physical deformity. Ecclesial Rank (1 - 3 Merit)In addition to being a member of the Society of Leopold, you are also a member of the Roman Catholic hierarchy. Many will question your Sire and possibly ridicule him for choosing you. At any time during a story, the Storyteller may ask you to reroll a successful skill check. (INQ). Unlike Precognition, the visions are always steeped in symbolism, and they apply only to your own unlife. This rival takes advantage of every opportunity to slander you and advance himself at your expense. In this respect they are as helpless as mortals. Generally speaking, you're a szlachta, and most modifications necessitate the purchase of the Flow: Monstrous (The Vampire Players Guide, p.19). Sex Appeal The sway of your hips and the pout of your lips give you a natural sexiness and sensuality that attract lovers to you like flies to honey. Error: No match for email address or password. In addition to the potential for inhuman power, your character has some miraculous capability tied to that Attribute. Inbred may or may not be immediately discernable though their point cost should be relative to their magnitude. For ghouls, being Kinfolk can be an advantage or a hindrance. You prefer to let others do the hard work. Al those you try to Embrace die. You are always assigned the most dangerous missions and you are always at the front of the fray. You see everything as an omen or a sign from God, devils and angels are everywhere, and you just can't read the Good Book too many times. You always seem to be the first to rise and the last to go to bed even if youve been out until dawn. Unlike religious ecstatics, who occasionally have visions of Heaven, your visions seem a bit too often, and a bit too untenable. (1 for leading anarch, 2 for an Archon, 3 for a primogen, etc., determined in conjunction with the Storyteller). A more severe manifestation (possibly worth more points to the Storyteller) is a Gangrel who believes himself a Lupine. Both download and print editions of such books should be high quality. These modifications are permanent unless shaped away by further Vicissitude. (ELY). It constantly tries to cause all sorts of problems but seldom has the power to face the character directly. When feeding, you gain an additional point to your blood pool for every two points of blood you consume. Character Creation: Merits and Flaws - wraithlarp.net Controllable Thirst(Toreador) Regular time spent among mortals has dulled the hungers of your palette. Safe Passage The character has the right to pass through the territory of some other vampire or sect that does not normally allow others (or at least members of his particular sect) passage through their territory. However, if other Kindred discover who you serve, your life might well be in danger. Vampire: The Masquerade v20: Random Merits & Flaws. You must be fed every two weeks, rather than every month, or lose all supernatural traits and revert to a human once more. (GFA), Artistically Inept You must work harder than most artists to accomplish great work. You might not even know that your beloved liege is hated at all; after all, who could dislike such a wonderful creature as she? This title was added to our catalog on January 05, 2022. Light Sleeper You can awaken instantly at any sign of trouble or danger, and do so without any sleepiness or hesitation. Folk who are not swayed by your charms often hate you for possessing them. The character has full access to the school, and he can hunt the campus freely. (INQ). (3 pts.) He also controls a large estate around the castle. The points of the flaw determine the size of the animals (2pt -rats, bats and mice, 3pt Cats and dogs, 4pt Wolves, deer, bears as examples). Under Kindred law, both you and your childer may be subject to a Blood Hunt should other vampires discover your secret. Regardless, you ignore one-dice wound penalties. List of Merits and Flaws (Storyteller System), Do Not Sell or Share My Personal Information. Pack Disgrace You have done something that has brought shame to your pack and you personally. You will never be fully accepted as a Toreador. The player is trusted, even if they are not trustworthy. This secretion is not sufficient to create a ghoul or sire progeny, although you may surreptitiously administer the blood oath if you kiss on the mouth or touch your lips to an open cut. Special Gift (1 - 3 Merit) Your sire gave you a valuable gift after the Embrace. If you fail, one of your facial features or fingers falls off; if you botch, one of the levels of damage is aggravated and one of your limbs falls off. Gangrel are widely known for their durability and adaptability. Few ghouls with this Flaw last beyond their natural life spans; at this rate, missed feedings do happen (GFA), Weak Willed(Mortal)This version of Weak Willed is the same as the one in Vampire but is worth one extra point for a mortal Inquisitor. Anti-Ventrue (4 pt Flaw) You're the exact opposite of a Ventrue - instead of being graceful, you are clumsy. Recommended: Ghouls. (CB: NOS1), Tough Hide Your skin is thick and leathery, resembling that of a pachyderm. Money or blood may be taken or she may force the character to aid the blackmailer in her own schemes. To avoid speaking prophecy, the owner of the gift must expend a Willpower point and take a wound level from the strain of resisting (especially if he bites a hole in his tongue), Blackmailed The character is being blackmailed by another Kindred who is powerful and smart enough to keep the character from destroying her nemesis. (CB: NOS1), Unconquered Ally (Banu Haqim before Schism) You have a friend and ally among the Unconquered. Although dangerous, any weaponry causes normal damage only; despite its horrid appearance, your arsenal is still only mortal flesh and bone. You have an entire limb affected, such as an arm, forcing you to wear long gloves at all times. (See: World of Darkness: Gypsies). (CB:S). You have a good relationship with the family member and he will come to your aid if you call. Power levels of samadji vary greatly; a three to four merit samadji might provide the user with effects equivalent to low-level Disciplines, such as Unseen Presence. It isnt so much that youre fair or quick of wit (though you may be) you simply possess a certain animal charm that few can resist. The Storyteller may also decide that your companions' actions are suspiciously altruistic and necessitate such a roll. You have a 2-Dice penalty in any actions involving animals. (ELY). Contains full rules for play, inspired by Vampire: The Masquerade 20th Anniversary Edition. The difficulty for reading a target's aura is reduced to five. In the case of any discrepancies, your character will use the version that is specific to his venue. You know most, if not all, of your paramour's secrets, and your paramour knows as much about you. The exceptions are ghouls who themselves possess Vicissitude, though a lowly Zantosa may well find herself helpless to repair the mutilation inflicted by a seventh-generation Tzimisce (to repair Vicissitude alterations, a ghoul must have a level of Vicissitude superior to that of the vampire who inflicted the mutilation). (INQ), Silsila Enemy (Banu Haqim) A Member of the Silsila has taken against you for some reason - faction enmity, for example - and will exert influence to thwart your chances of promotion, make sure you get difficult or inglorious jobs, and generally make your existence uncomfortable. Enchanting Voice, even if its benefits dont work for . ), Wraith Companion The character has a mentor that is a wraith. There is a chance he will know of a vampire from another city when he hear his name. You basically have nine lives. Basically, on average, 2d10 trends to 1 success. (PGS), Swarm Attractor You must have at least one dot in Animalism to take this Merit. Passions may burn brightly; but as they say, revenge is served best cold. You have no place in the world of the Damned. Then again, you may have a visions as you are walking down the street minding your own business. Tzimisce-Specific Merits and Flaws | New Eden | Obsidian Portal Even the most cold-hearted are not immune to your power. Characters may purchase this Merit only once and gain no benefit when using Discipline techniques. Likewise, your Marijava friend may call upon you for help occasionally. This affinity enables you to ignore one die of wound penalties. Add 1-die to any rolls involving social interactions in the Society. Those possessing it do not bear the Curse of Lamia; their Kiss causes no more damage than the blood loss itself. InnocentYou are always thought of in the most positive light, unless evidence exists to prove otherwise. You have both come to each other's aid several times over the years, and you would be aggrieved were anything to happen to your love. You must have at least 2 dots in Drive to take this merit. Image Obsession [LaSombra] (1 - 5 Flaw) You find yourself hypnotized by the vagaries of your own appearance. However, you do not worry overmuch about those individuals who loathe you from a distance. Whether thunderous, gentle, persuading or simply talking, your voice commands attention.